Slides Courtesy of Carl Hamacher,”Computer Organization,” Fifth edition,McGrawHill
COMPUTER ORGANISATION AND ARCHITECTURE • The components from which computers are built, i.e., computer organization. • In contrast, computer architecture is the science of integrating those components to achieve a level of functionality and performance. • It is as if computer organization examines the lumber, bricks, nails, and other building material • While computer architecture looks at the design of the house.
UNIT-I INTRODUCTION •Evolution of Computer Systems •Computer Types •Functional units •Basic operational concepts •Bus structures •Memory location and addresses •Memory operations •Addressing modes •Design of a computer system •Instruction and instruction sequencing, •RISC versus CISC.
INTRODUCTION This chapter discusses the computer hardware, software and their interconnection, and it also discusses concepts like computer types, evolution of computers, functional units, basic operations, RISC and CISC systems.
Brief History of Computer Evolution
Two phases: 1. before VLSI 1945 – 1978 • • • •
ENIAC IAS IBM PDP‐8
2. VLSI •
VLSI = Very Large Scale Integration
1978 Æ present day
Evolution of Computers FIRST GENERATION (1945 – 1955) • Program and data reside in the same memory (stored program concepts – John von Neumann) • ALP was made used to write programs • Vacuum tubes were used to implement the functions (ALU & CU design) • Magnetic core and magnetic tape storage devices are used • Using electronic vacuum tubes, as the switching components
SECOND GENERATION (1955 – 1965) Transistor were used to design ALU & CU HLL is used (FORTRAN) To convert HLL to MLL compiler were used Separate I/O processor were developed to operate in parallel with CPU, thus improving the performance • Invention of the transistor which was faster, smaller and required considerably less power to operate • • • •
THIRD GENERATION (1965‐1975) • IC technology improved • Improved IC technology helped in designing low cost, high speed processor and memory modules • Multiprogramming, pipelining concepts were incorporated • DOS allowed efficient and coordinate operation of computer system with multiple users • Cache and virtual memory concepts were developed • More than one circuit on a single silicon chip became available
FOURTH GENERATION (1975‐1985) • CPU – Termed as microprocessor • INTEL, MOTOROLA, TEXAS,NATIONAL semiconductors started developing microprocessor • Workstations, microprocessor (PC) & Notebook computers were developed • Interconnection of different computer for better communication LAN,MAN,WAN • Computational speed increased by 1000 times • Specialized processors like Digital Signal Processor were also developed
BEYOND THE FOURTH GENERATION (1985 – TILL DATE)
• • • •
E‐Commerce, E‐ banking, home office ARM, AMD, INTEL, MOTOROLA High speed processor ‐ GHz speed Because of submicron IC technology lot of added features in small size
COMPUTER TYPES Computers are classified based on the parameters like • Speed of operation • Cost • Computational power • Type of application
DESK TOP COMPUTER • Processing &storage units, visual display &audio uits, keyboards • Storage media‐Hard disks, CD‐ROMs • Eg: Personal computers which is used in homes and offices • Advantage: Cost effective, easy to operate, suitable for general purpose educational or business application
NOTEBOOK COMPUTER • Compact form of personal computer (laptop) • Advantage is portability
WORK STATIONS • More computational power than PC •Costlier •Used to solve complex problems which arises in engineering application (graphics, CAD/CAM etc)
ENTERPRISE SYSTEM (MAINFRAME) •More computational power •Larger storage capacity •Used for business data processing in large organization •Commonly referred as servers or super computers
SERVER SYSTEM • Supports large volumes of data which frequently need to be accessed or to be modified •Supports request response operation
SUPER COMPUTERS •Faster than mainframes •Helps in calculating large scale numerical and algorithm calculation in short span of time •Used for aircraft design and testing, military application and weather forecasting
HANDHELD • Also called a PDA (Personal Digital Assistant). • A computer that fits into a pocket, runs on batteries, and is used while holding the unit in your hand. • Typically used as an appointment book, address book, calculator, and notepad. • Can be synchronized with a personal microcomputer as a backup.
Basic Terminology •
– A device that accepts input, processes data, stores data, and produces output, all according to a series of stored instructions.
– A computer program that tells the computer how to perform particular tasks.
Network – Two or more computers and other devices that are connected, for the purpose of sharing data and programs.
– Includes the electronic and mechanical devices that process the data; refers to the computer as well as peripheral devices.
Peripheral devices – Used to expand the computer’s input, output and storage capabilities.
Basic Terminology •
Input – Whatever is put into a computer system.
Data – Refers to the symbols that represent facts, objects, or ideas.
Information – The results of the computer storing data as bits and bytes; the words, numbers, sounds, and graphics.
Output – Consists of the processing results produced by a computer.
Processing – Manipulation of the data in many ways.
Memory – Area of the computer that temporarily holds data waiting to be processed, stored, or output.
Storage – Area of the computer that holds data on a permanent basis when it is not immediately needed for processing.
Basic Terminology •Assembly language program (ALP) – Programs are written using mnemonics •Mnemonic – Instruction will be in the form of English like form •Assembler – is a software which converts ALP to MLL (Machine Level Language) •HLL (High Level Language) – Programs are written using English like statements •Compiler - Convert HLL to MLL, does this job by reading source program at once
Basic Terminology •Interpreter – Converts HLL to MLL, does this job statement by statement •System software – Program routines which aid the user in the execution of programs eg: Assemblers, Compilers •Operating system – Collection of routines responsible for controlling and coordinating all the activities in a computer system
Computers have two kinds of components: • Hardware, consisting of its physical devices (CPU, memory, bus, storage devices, ...) • Software, consisting of the programs it has (Operating system, applications, utilities, ...)
FUNCTIONAL UNITS OF COMPUTER • Input Unit • Output Unit • Central processing Unit (ALU and Control Units) • Memory • Bus Structure
The Big Picture
Processor Input Control Memory
Since 1946 all computers have had 5 components!!!
IMPORTANT SLIDE !
• ALL computer functions are: – Data PROCESSING – Data STORAGE – Data MOVEMENT – CONTROL
• NOTHING ELSE!
Data = Information Coordinates How Information is Used
INPUT UNIT: •Converts the external world data to a binary format, which can be understood by CPU •Eg: Keyboard, Mouse, Joystick etc
OUTPUT UNIT: •Converts the binary format data to a format that a common man can understand •Eg: Monitor, Printer, LCD, LED etc
CPU •The “brain” of the machine •Responsible for carrying out computational task •Contains ALU, CU, Registers •ALU Performs Arithmetic and logical operations •CU Provides control signals in accordance with some timings which in turn controls the execution process •Register Stores data and result and speeds up the operation
Example Add R1, R2 T1
Enable ALU for addition operation
•Control unit works with a reference signal called processor clock
•Processor divides the operations into basic steps
•Each basic step is executed in one clock cycle R2
•Stores data, results, programs
•Two class of storage (i) Primary (ii) Secondary
•Two types are RAM or R/W memory and ROM read only memory
•ROM is used to store data and program which is not going to change.
•Secondary storage is used for bulk storage or mass storage
Basic Operational Concepts
Basic Function of Computer • To Execute a given task as per the appropriate program • Program consists of list of instructions stored in memory
Interconnection between Processor and Memory
Registers Registers are fast stand-alone storage locations that hold data temporarily. Multiple registers are needed to facilitate the operation of the CPU. Some of these registers are Two registers-MAR (Memory Address Register) and MDR (Memory Data Register) : To handle the data transfer between main memory and processor. MARHolds addresses, MDR-Holds data Instruction register (IR) : Hold the Instructions that is currently being executed Program counter: Points to the next instructions that is to be fetched from memory
•(PC) (MAR)( the contents of PC transferred to MAR) •(MAR) (Address bus) Select a particular memory location •Issues RD control signals •Reads instruction present in memory and loaded into MDR •Will be placed in IR (Contents transferred from MDR to IR)
•Instruction present in IR will be decoded by which processor understand what operation it has to perform •Increments the contents of PC by 1, so that it points to the next instruction address •If data required for operation is available in register, it performs the operation •If data is present in memory following sequence is performed
•Address of the data
•MAR Address bus select memory location where is issued RD signal •Reads data via data bus
•From MDR data can be directly routed to ALU or it can be placed in register and then operation can be performed •Results of the operation can be directed towards output device, memory or register •Normal execution preempted (interrupt)
• An interrupt is a request from I/O device for service by processor • Processor provides requested service by executing interrupt service routine (ISR) • Contents of PC, general registers, and some control information are stored in memory . • When ISR completed, processor restored, so that interrupted program may continue
BUS STRUCTURE Connecting CPU and memory The CPU and memory are normally connected by three groups of connections, each called a bus: data bus, address bus and control bus
Connecting CPU and memory using three buses
BUS STRUCTURE •Group of wires which carries information form CPU to peripherals or vice – versa •Single bus structure: Common bus used to communicate between peripherals and microprocessor
SINGLE BUS STRUCTURE
improve performance multibus structure can be used
•In two – bus structure : One bus can be used to fetch instruction other can be used to fetch data, required for execution.
•Thus improving the performance ,but cost increases
A0 A1 A2
ADDRESS BUS D0
Cont:•23 = 8 i.e. 3 address line is required to select 8 location •In general 2x = n where x number of address lines (address bit) and n is number of location •Address bus : unidirectional : group of wires which carries address information bits form processor to peripherals (16,20,24 or more parallel signal lines)
Cont:•Databus: bidirectional : group of wires which carries data information bit form processor to peripherals and vice – versa •Controlbus: bidirectional: group of wires which carries control signals form processor to peripherals and vice – versa •Figure below shows address, data and control bus and their connection with peripheral and microprocessor
PERFORMANCE •Time taken by the system to execute a program •Parameters which influence the performance are •Clock speed •Type and number of instructions available •Average time required to execute an instruction •Memory access time •Power dissipation in the system •Number of I/O devices and types of I/O devices connected •The data transfer capacity of the bus
MEMORY LOCATIONS AND ADDRESSES •Main memory is the second major subsystem in a computer. It consists of a collection of storage locations, each with a unique identifier, called an address. •Data is transferred to and from memory in groups of bits called words. A word can be a group of 8 bits, 16 bits, 32 bits or 64 bits (and growing). •If the word is 8 bits, it is referred to as a byte. The term “byte” is so common in computer science that sometimes a 16-bit word is referred to as a 2-byte word, or a 32-bit word is referred to as a 4-byte word.
Figure 5.3 Main memory
Address space •To access a word in memory requires an identifier. Although programmers use a name to identify a word (or a collection of words), at the hardware level each word is identified by an address. •The total number of uniquely identifiable locations in memory is called the address space. •For example, a memory with 64 kilobytes (16 address line required) and a word size of 1 byte has an address space that ranges from 0 to 65,535.
i Memory addresses are defined using unsigned binary integers.
Example 1 A computer has 32 MB (megabytes) of memory. How many bits are needed to address any single byte in memory? Solution The memory address space is 32 MB, or 225 (25 × 220). This means that we need log2 225, or 25 bits, to address each byte. Example 2 A computer has 128 MB of memory. Each word in this computer is eight bytes. How many bits are needed to address any single word in memory? Solution The memory address space is 128 MB, which means 227. However, each word is eight (23) bytes, which means that we have 224 words. This means that we need log2 224, or 24 bits, to address each word.
Assignment of byte addresses •
Little Endian (e.g., in DEC, Intel) » low order byte stored at lowest address » byte0 byte1 byte2 byte3
• Eg: 46,78,96,54 (32 bit data) •
• • • • •
8000 8001 8002 8003 8004
L BYTE 54 96 78 46
• Big Endian (e.g., in IBM, Motorolla, Sun, HP) » high order byte stored at lowest address » byte3 byte2 byte1 byte0 • Programmers/protocols should be careful when transferring binary data between Big Endian and Little Endian machines
• In case of 16 bit data, aligned words begin at byte addresses of 0,2,4,…………………………. • In case of 32 bit data, aligned words begin at byte address of 0,4,8,…………………………. • In case of 64 bit data, aligned words begin at byte addresses of 0,8,16,……………………….. • In some cases words can start at an arbitrary byte address also then, we say that word locations are unaligned
MEMORY OPERATIONS • Today, general‐purpose computers use a set of instructions called a program to process data. •
A computer executes the program to create output data from input data
• Both program instructions and data operands are stored in memory • Two basic operations requires in memory access • Load operation (Read or Fetch)‐Contents of specified memory location are read by processor • Store operation (Write)‐ Data from the processor is stored in specified memory location
• INSTRUCTION SET ARCHITECTURE:‐Complete instruction set of the processor • BASIC 4 TYPES OF OPERATION:‐ • Data transfer between memory and processor register • Arithmetic and logic operation • Program sequencing and control • I/O transfer
Register transfer notation (RTN) Transfer between processor registers & memory, between processor register & I/O devices Memory locations, registers and I/O register names are identified by a symbolic name in uppercase alphabets • LOC,PLACE,MEM are the address of memory location • R1 , R2,… are processor registers • DATA_IN, DATA_OUT are I/O registers
•Contents of location is indicated by using square brackets [ ] •RHS of RTN always denotes a values, and is called Source •LHS of RTN always denotes a symbolic name where value is to be stored and is called destination •Source contents are not modified •Destination contents are overwritten
Examples of RTN statements
R4 [R3] +[R2]
ASSEMBLY LANGUAGE NOTATION (ALN) RTN is easy to understand and but cannot be used to represent machine instructions • Mnemonics can be converted to machine language, which processor understands using assembler Eg: 1. MOVE LOCN, R2 2. ADD R3, R2, R4
TYPE OF INSTRUCTION
¾Three address instruction •Syntax: Operation source 1, source 2, destination •Eg: ADD D,E,F where D,E,F are memory location •Advantage: Single instruction can perform the complete operation •Disadvantage : Instruction code will be too large to fit in one word location in memory
TWO ADDRESS INSTRUCTION •Syntax : Operation source, destination •Eg:
MOVE E,F ADD
MOVE D,F OR
Perform ADD A,B,C using 2 instructions MOVE B,C ADD A,C
Disadvantage: Single instruction is not sufficient to perform the entire operation.
ONE ADDRESS INSTRUCTION
Syntax‐ Operation source/destination In this type either a source or destination operand is mentioned in the instruction Other operand is implied to be a processor register called Accumulator Eg: ADD B (general)
• • •
Load D; ACC [memlocation _D] ADD E; ACC (ACC) +(E) STORE F; memlocation_ F (ACC )
• • •
Zero address instruction • Location of all operands are defined implicitly • Operands are stored in a structure called pushdown stack
Continued ¾ If processor supports ALU operations one data in memory and other in register then the instruction sequence is • MOVE D, Ri • ADD E, Ri • MOVE Ri, F ¾ If processor supports ALU operations only with registers then one has to follow the instruction sequence given below • LOAD D, Ri • LOAD E, Rj • ADD Ri, Rj • MOVE Rj, F
Basic Instruction Cycle
• Basic computer operation cycle – Fetch the instruction from memory into a control register (PC) – Decode the instruction – Locate the operands used by the instruction – Fetch operands from memory (if necessary) – Execute the operation in processor registers – Store the results in the proper place – Go back to step 1 to fetch the next instruction
INSTRUCTION EXECUTION & STRIAGHT LINE SEQUENCING Address Begin execution here
Move R0,C . . .
A . . .
Data for Program . .
• PC – Program counter: hold the address of the next instruction to be executed • Straight line sequencing: If fetching and executing of instructions is carried out one by one from successive addresses of memory, it is called straight line sequencing. • Major two phase of instruction execution • Instruction fetch phase: Instruction is fetched form memory and is placed in instruction register IR • Instruction execute phase: Contents of IR is decoded and processor carries out the operation either by reading data from memory or registers.
A straight line program for adding n numbers Using a loop to add n numbers
BRANCHING • Branch instruction are those which changes the normal sequence of execution. • Sequence can be changed either conditionally or unconditionally. • Accordingly we have conditional branch instructions and unconditional branch instruction. • Conditional branch instruction changes the sequence only when certain conditions are met. • Unconditional branch instruction changes the sequence of execution irrespective of condition of the results.
CONDITION CODES ¾ CONDITIONAL CODE FLAGS: The processor keeps track of information about the results of various operations for use by subsequent conditional branch instructions • N – Negative 1 if results are Negative 0 if results are Positive • Z – Zero 1 if results are Zero 0 if results are Non zero • V – Overflow 1 if arithmetic overflow occurs 0 non overflow occurs • C – Carry 1 if carry and from MSB bit 0 if there is no carry from MSB bit
Figure Format and different instruction types
Processing the instructions Simple computer, like most computers, uses machine cycles. A cycle is made of three phases: fetch, decode and execute. During the fetch phase, the instruction whose address is determined by the PC is obtained from the memory and loaded into the IR. The PC is then incremented to point to the next instruction. During the decode phase, the instruction in IR is decoded and the required operands are fetched from the register or from memory. During the execute phase, the instruction is executed and the results are placed in the appropriate memory location or the register. Once the third phase is completed, the control unit starts the cycle again, but now the PC is pointing to the next instruction. The process continues until the CPU reaches a HALT instruction.
Types of Addressing Modes The different ways in which the location of the operand is specified in an instruction are referred to as addressing modes • • • • • • •
Immediate Addressing Direct Addressing Indirect Addressing Register Addressing Register Indirect Addressing Relative Addressing Indexed Addressing
Immediate Addressing • Operand is given explicitly in the instruction • Operand = Value • e.g. ADD 5 – Add 5 to contents of accumulator – 5 is operand
• No memory reference to fetch data • Fast • Limited range Instruction opcode operand
Direct Addressing • Address field contains address of operand • Effective address (EA) = address field (A) • e.g. ADD A – Add contents of cell A to accumulator – Look in memory at address A for operand
• Single memory reference to access data • No additional calculations to work out effective address • Limited address space
Direct Addressing Diagram Instruction Opcode
Address A Memory
Indirect Addressing (1)
• Memory cell pointed to by address field contains the address of (pointer to) the operand • EA = [A] – Look in A, find address (A) and look there for operand • e.g. ADD (A) – Add contents of cell pointed to by contents of A to accumulator
Indirect Addressing (2)
• Large address space • 2n where n = word length • May be nested, multilevel, cascaded – e.g. EA = (((A))) • Draw the diagram yourself
• Multiple memory accesses to find operand • Hence slower
Indirect Addressing Diagram Instruction Opcode
Address A Memory Pointer to operand
Register Addressing (1)
• Operand is held in register named in address field • EA = R • Limited number of registers • Very small address field needed – Shorter instructions – Faster instruction fetch
Register Addressing (2)
• No memory access • Very fast execution • Very limited address space • Multiple registers helps performance – Requires good assembly programming or compiler writing
Register Addressing Diagram Instruction Opcode
Register Address R Registers
Register Indirect Addressing • C.f. indirect addressing • EA = [R] • Operand is in memory cell pointed to by contents of register R • Large address space (2n) • One fewer memory access than indirect addressing
Register Indirect Addressing Diagram Instruction Opcode
Register Address R
Pointer to Operand
• EA = X + [R] • Address field hold two values – X = constant value (offset) – R = register that holds address of memory locations – or vice versa `(Offset given as constant or in the index register) Add 20(R1),R2 or Add 1000(R1),R2
Indexed Addressing Diagram Instruction Opcode Register R Constant Value Memory Registers
Pointer to Operand
A version of displacement addressing R = Program counter, PC EA = X + (PC) i.e. get operand from X bytes away from current location pointed to by PC • c.f locality of reference & cache usage • • • •
Auto increment mode
• The effective address of the operand is the contents of a register specified in the instruction. • After accessing the operand, the contents of this register are automatically incremented to point to the next item in the list • EA=[Ri]; Increment Ri ‐‐‐‐ (Ri)+ Eg: Add (R2)+,R0
Auto decrement mode
• The contents of a register specified in the instruction are first automatically decremented and are then used as the effective address of the operand • Decrement Ri; EA= [Ri] ‐‐‐‐‐ ‐(Ri)
Addressing Architecture • Memory‐to‐Memory architecture – All of the access of addressing ‐> Memory – Have only control registers such PC – Too many memory accesses
• Register‐to‐Register architecture – Allow only one memory address • “load”, “store” instructions
• Register‐to‐Memory architecture – Program lengths and # of memory accesses tend to be intermediate between the above two architectures
• Single accumulator architecture – Have no register profile – Too many memory accesses
• Stack architecture – Data manipulation instructions use no address. – Too many memory (stack) accesses – Useful for rapid interpretation of high‐level lang. programs in which the intermediate code representation uses stack operations.
• Implied mode – The operand is specified implicitly in the definition of the opcode.
• Immediate mode – The actual operand is specified in the instruction itself.
Addressing Modes (Summary)
Base register LDA #ADRS(R1) ACC <- M[R1+ADRS]
Instruction Set Architecture • RISC (Reduced Instruction Set Computer) Architectures – Memory accesses are restricted to load and store instruction, and data manipulation instructions are register to register. – Addressing modes are limited in number. – Instruction formats are all of the same length. – Instructions perform elementary operations
• CISC (Complex Instruction Set Computer) Architectures – – – –
Memory access is directly available to most types of instruction. Addressing mode are substantial in number. Instruction formats are of different lengths. Instructions perform both elementary and complex operations.
Instruction Set Architecture • RISC (Reduced Instruction Set Computer) Architectures – Large register file – Control unit: simple and hardwired – pipelining
• CISC (Complex Instruction Set Computer) Architectures – Register file: smaller than in a RISC – Control unit: often micro‐programmed – Current trend • CISC operation Æ a sequence of RISC‐like operations
• Examples of CISC processors are the – System/360(excluding the 'scientific' Model 44), – VAX, – PDP‐11, – Motorola 68000 family – Intel x86 architecture based processors.
Pro’s • Emphasis on hardware • Includes multi-clock complex instructions • Memory-to-memory: "LOAD" and "STORE" incorporated in instructions • Small code sizes, high cycles per second • Transistors used for storing complex instructions
Con’s • That is, the incorporation of older instruction sets into new generations of processors tended to force growing complexity. • Many specialized CISC instructions were not used frequently enough to justify their existence. • Because each CISC command must be translated by the processor into tens or even hundreds of lines of microcode, it tends to run slower than an equivalent series of simpler commands that do not require so much translation.
RISC Examples • Apple iPods (custom ARM7TDMI SoC) • Apple iPhone (Samsung ARM1176JZF) • Palm and PocketPC PDAs and smartphones (Intel XScale family, Samsung SC32442 ‐ ARM9) • Nintendo Game Boy Advance (ARM7) • Nintendo DS (ARM7, ARM9) • Sony Network Walkman (Sony in‐house ARM based chip) • Some Nokia and Sony Ericsson mobile phones
Pro’s • Emphasis on software • Single-clock, reduced instruction only • Register to register: "LOAD" and "STORE" are independent instructions • Low cycles per second, large code sizes • Spends more transistors on memory registers
• The CISC approach attempts to minimize the number of instructions per program, sacrificing the number of cycles per instruction. RISC does the opposite, reducing the cycles per instruction at the cost of the number of instructions per program.
Characteristics of RISC Vs CISC processors No RISC 1 Simple instructions taking one
Complex instructions taking multiple cycles
Instructions are executed by hardwired control unit
Instructions are executed by microprogramed control unit
3 4 5
Fixed format instructions
Variable format instructions
Few addressing mode, and most instructions have register to register addressing mode
Many addressing modes
Multiple register set
Single register set
Not pipelined or less pipelined
Computer components and its function Evolution and types of computer Instruction and instruction sequencing Addressing modes RISC Vs CISC
• Carl Hammacher,”Computer Organization,”Fifth Edition,McGrawHill International Edition,2002 • P.Pal Chaudhuri,”Compter Organization and Design”,2nd Edition ,PHI,2003 • William Stallings,”Computer organization and Architecture‐Designing for Performance”,PHI,2004
COMPUTER ORGANIZATION AND ARCHITECTURE