get anywhere else and preview pages from the upcoming Xanathar's Guide to Everything— including in this PDF. We will also make a cert available to all...
get anywhere else and preview pages from the upcoming Xanathar's Guide to Everything— including in this PDF. We will also make a cert available to all Adventurers League players at the conclusion of this year's Extra Life. These rewards will be based
get anywhere else and preview pages from the upcoming Xanathar's Guide to Everything— including in this PDF. We will also make a cert available to all Adventurers League players at the conclusion of this year's Extra Life. These rewards will be based
THRESHOLD REWARDS. As we raise more money together, we'll also unlock content from Tomb of Annihilation you can't get anywhere else and preview pages from the upcoming Xanathar's Guide to Everything— including in this PDF. We will also make a cert av
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Jan 9, 2017 ... Unearthed Arcana: Artificer. Playtest Material. This character class is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by design iterations or f
Unlock Activities. Go365 is all about you. You’ll receive Activities personalized to help you reach your health goals, no matter where you are on your
Jul 5, 2008 ... the objects and compounds you need to use your powers for the day. Healing Infusion. The artificer's Healing Infusion class feature works like a power. The Healing Infusion class feature encompasses multiple powers. An artificer can a
races: Dwarves were the first artificers, combining their race's crafting skills with magic. Other races likely to produce artificers include humans, eladrin, gnomes, and warforged. 7. June 2008 | Dragon 364. Healing infusion: Curative admixture. Art
When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king. The loyalty of these bards lies in the pursuit o
Release: September 1, 2015. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player's Handbook, Monster Manual, Dungeon. Master's Guide, D&D Adventurers League, D&D Encounters, D&D Expeditions, D&D Epics, all oth
Dungeon Master's Guide, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and .... adventure. First, aarakocra have historical ties to the. Wind Dukes of Aqaa. Exceptional indiv
Dec 19, 2016 ... Playtest Material. The material here is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by design iterations or full game development. They are
Aug 26, 2016 ... DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player's Handbook, Monster Manual, Dungeon Master's Guide, D&D ... create characters and participate in any adventure allowed as a part of the D&D
Xanathar's Guide to Everything,
If you run published D&D campaigns, such as Storm King's Thunder, the higher level adventures presented here are an ideal way to ex- tend the campaign beyond. ABOUT THE ADVENTURES. THE SUNLESS CITADEL. The Sunless Citadel, written by Bruce R. Cordell
Playtest Material. The material here is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not fully tempered by design iterations. They are not officially part of the game . F
The Power of a Prelisting Package 1. ... Perfect Your Prelisting Pa ckage and Listing Presentation 9 3. Package Contents ... the real estate market
The Life Cycles of Stars. • Planetary nebula. • Fusion. • Red Giant. • White Dwarf. • Binary Star. • Spectral Class. • H-R Diagram. • Supernova. • Core Bounce. • Nova. • Main Sequence. • Luminosity
The Life and Times of Jesus the Messiah by Alfred Edersheim. This document has been generated from XSL (Extensible Stylesheet Language) source with RenderX XEP
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This Is Playtest Material. The material here is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by design iterations or full game development and editing. They a
Life and Teaching of the Masters of the Far East By Baird T. Spalding Volume I FORWARD: In presenting THE LIFE AND TEACHING OF THE MASTERS OF THE FAR EAST, I
The Influence of Rewards and Job Satisfaction on Employees in the Service Industry Shagufta Sarwar And James Abugre Swansea University, Wales, UK
EXTRA LIFE 2017 To our D&D Community: We play a lot of Dungeons & Dragons here, both in front of the camera on twitch.tv/dnd and behind the scenes. But there's nothing more satisfying than playing D&D to raise money for kids. Extra Life is a charity event we’ve been happy to be involved with, where gamers stream themselves playing with the express purpose of driving donations to children's hospitals. In the past few years, D&D has participated in Extra Life by streaming from our offices and raising more than $290,000 for Seattle Children's Hospital. This year, we're doubling down by streaming not only from the d20 Studio here at the Wizards of the Coast offices in Renton, but also pulling together many of our livestream gamers to broadcast D&D sessions from multiple locations across the globe—including game sessions taking place at GameHole Con. We’re starting with a game on the evening of November 3rd featuring the D&D team along with Maze Arcana while they’re in Madison, WI for GameHole Con. Then on November 4th, you’ll be able to watch 12 hours of D&D live play during the official Extra Life event day. It’s all meant to raise money for a good cause, with Dragon Talk’s Greg Tito hosting the day’s events.
THRESHOLD REWARDS
As we raise more money together, we’ll also unlock content from Tomb of Annihilation you can’t get anywhere else and preview pages from the upcoming Xanathar’s Guide to Everything— including in this PDF. We will also make a cert available to all Adventurers League players at the conclusion of this year's Extra Life. These rewards will be based on the total raised by the D&D team. Benefits will be usable from the end of Extra Life 2017 to the end of Extra Life 2018. Each player will receive one of these certs, and cross the benefits off after using them.
THE TORTLE PACKAGE
As a further bonus, Chris Perkins and the rest of the D&D team have specially created tortles as a playable race available at the Dungeon Masters Guild, with proceeds directing benefiting Extra Life/Children’s Hospitals. (If you are unfamiliar with tortles, they are a race of anthropomorphic turtles that have appeared in previous editions of the game.) This material will also include an adventure location and a few added monsters as well!
We're excited to contribute to Extra Life this year and hope you jump on twitch.tv/dnd on Nov. 4th to watch all the fun! —The D&D Team
| 2017
Contents Introduction...................................................4 Using This Book........................................4 The Core Rules...........................................5 Ch. 1: Character Options............................7 Barbarian.........................................................8 Primal Paths...............................................9 Path of the Ancestral Guardian.............9 Path of the Storm Herald...................... 10 Path of the Zealot.................................... 11 Bard................................................................ 12 Bard Colleges...........................................14 College of Glamour.................................14 College of Swords................................... 15 College of Whispers............................... 16 Cleric...............................................................17 Divine Domains...................................... 18 Sidebar: Serving a Pantheon, Philosophy, or Force........................... 18 Forge Domain.......................................... 18 Grave Domain.......................................... 19 Druid.............................................................. 21 Druid Circles............................................ 22 Circle of Dreams..................................... 22 Circle of the Shepherd........................... 23 Learning Beast Shapes......................... 24 Fighter............................................................ 27 Martial Archetypes................................. 28 Arcane Archer......................................... 28 Cavalier..................................................... 30 Samurai..................................................... 31 Monk............................................................... 32 Monastic Traditions............................... 33 Way of the Drunken Master................. 33 Way of the Kensei................................... 34 Way of the Sun Soul............................... 35 Paladin........................................................... 36 Sacred Oaths........................................... 37 Oath of Conquest.................................... 37 Oath of Redemption............................... 38 Ranger............................................................ 40 Ranger Archetypes................................. 41 Gloom Stalker......................................... 41 Horizon Walker....................................... 42 Monster Slayer........................................ 43 Rogue............................................................. 44 Roguish Archetypes............................... 45 Inquisitive................................................. 45 Mastermind.............................................. 46 Scout.......................................................... 47 Swashbuckler.......................................... 47 Sorcerer......................................................... 48 Sorcerous Origins.................................. 50 Divine Soul............................................... 50 Shadow Magic......................................... 50 Storm Sorcery......................................... 51 Warlock.......................................................... 53 Otherworldly Patrons............................ 54 The Celestial............................................ 54 The Hexblade........................................... 55 Eldritch Invocations............................... 56 Wizard............................................................ 58 Arcane Tradition..................................... 59 War Magic................................................. 59
This Is Your Life.......................................... 61 Origins....................................................... 61 Personal Decisions................................. 64 Life Events................................................ 69 Supplemental Tables............................. 72 Racial Feats.................................................. 73 Ch. 2: Dungeon Master’s Tools.............. 77 Simultaneous Effects................................. 77 Falling............................................................ 77 Rate of Falling......................................... 77 Flying Creatures and Falling............... 77 Sleep............................................................... 77 Waking Someone.................................... 77 Sleeping in Armor.................................. 77 Going without a Long Rest................... 78 Adamantine Weapons................................ 78 Tying Knots................................................... 78 Tool Proficiencies........................................ 78 Tools and Skills Together..................... 78 Tool Descriptions.................................... 78 Spellcasting.................................................. 85 Perceiving a Caster at Work................. 85 Identifying a Spell.................................. 85 Invalid Spell Targets.............................. 85 Areas of Effect on a Grid....................... 86 Encounter Building..................................... 88 Quick Matchups...................................... 91 Random Encounters: A World of Possibilities............................................... 92 Arctic Encounters................................... 92 Coastal Encounters................................ 93 Desert Encounters................................. 95 Forest Encounters.................................. 97 Grassland Encounters.........................100 Hill Encounters..................................... 101 Mountain Encounters..........................104 Swamp Encounters.............................. 105 Underdark Encounters........................106 Underwater Encounters......................109 Urban Encounters................................ 110 Traps Revisited.......................................... 113 Simple Traps.......................................... 113 Sidebar: Making Traps Meaningful.......................................... 114 Designing Simple Traps..................... 115 Complex Traps...................................... 118 Designing Complex Traps.................. 121 Sidebar: Complex Traps and Legendary Monsters.........................123 Downtime Revisited..................................123 Rivals.......................................................123 Downtime Activities.............................125 Buying a Magic Item.........................126 Carousing............................................127 Crafting an Item................................128 Crime....................................................130 Gambling.............................................130 Pit Fighting......................................... 131 Relaxation........................................... 131 Religious Service.............................. 131 Research............................................. 132 Scribing a Spell Scroll.....................133 Selling a Magic Item.........................133 Training...............................................134 Work.....................................................134
Awarding Magic Items.............................135 Sidebar: Behind the Design: Magic Item Distribution...............................135 Common Magic Items..........................136 Sidebar: Are Magic Items Necessary in a Campaign?.............136 Sidebar: Creating Additional Common Items.................................. 140 Magic Item Tables................................. 140 Sidebar: Recharging without a Dawn................................................. 144 Ch. 3: Spells............................................... 147 Spell Lists................................................... 147 Spell Descriptions.....................................150 App. A: Shared Campaigns................... 172 App. B: Character Names...................... 175 Nonhuman Names.................................... 175 Dragonborn............................................ 175 Dwarf....................................................... 176 Elf............................................................. 176 Gnome..................................................... 178 Halfling.................................................... 179 Half-Orc................................................... 179 Tiefling.....................................................180 Human Names........................................... 181 Arabic....................................................... 181 Celtic........................................................ 182 Chinese................................................... 182 Egyptian..................................................183 English....................................................184 French......................................................185 German...................................................185 Greek.......................................................186 Indian.......................................................186 Japanese.................................................. 187 Mesoamerican.......................................188 Niger–Congo..........................................189 Norse........................................................189 Polynesian..............................................190 Roman.....................................................190 Slavic....................................................... 191 Spanish...................................................192