LAPORAN SKRIPSI HALAMAN JUDUL
3D HOLOGRAM SEBAGAI MEDIA INTERAKTIF PENGENALAN HEWAN PURBAKALA DINOSAURUS
Oleh : IFTA ABDUL AZIS 2012-51-193
SKRIPSI DIAJUKAN SEBAGAI SALAH SATU SYARAT UNTUK MEMPEROLEH GELAR SARJANA KOMPUTER
PROGRAM STUDI TEKNIK INFORMATIKA FAKULTAS TEKNIK UNIVERSITAS MURIA KUDUS 2016
LAPORAN SKRIPSI HALAMAN SAMPUL
3D HOLOGRAM SEBAGAI MEDIA INTERAKTIF PENGENALAN HEWAN PURBAKALA DINOSAURUS
Oleh : IFTA ABDUL AZIS 2012-51-193
SKRIPSI DIAJUKAN SEBAGAI SALAH SATU SYARAT UNTUK MEMPEROLEH GELAR SARJANA KOMPUTER
PROGRAM STUDI TEKNIK INFORMATIKA FAKULTAS TEKNIK UNIVERSITAS MURIA KUDUS 2016
ABSTRAK Dinosaurus adalah salah satu hewan paling terkenal di dunia. Tetapi tidak seorang pun pernah melihat dinosaurus yang nyata dan hidup, sebab mereka sudah lama punah. Hewan menakjubkan ini dikenal dari fosilnya. Pengenalan hewan
purbakala yang digunakan melalui pengenalan masih menggunakan media berupa gambar yang terdapat di buku-buku, gambar dua dimensi dan alat peraga lain, hal ini dinilai kurang efektif karena pengenalan dua dimensi hanya dapat dililhat pada satu sisi saja, tetapi dengan menggunkan teknologi 3D Hologram diharapkan dalam pembelajarannya dapat membuat pelajaran sejarah terutama mengenai hewan purbakala dapat lebih menarik dan menyenangkan karena teknologi hologram dapat menjadi sebuah alat peraga virtualisasi hewan purbakala dalam bentuk 3D Hologram. Hologram merupakan produk dari teknologi holografi. Hologram terbentuk dari perpaduan dua sinar cahaya yang koheren dan dalam bentuk mikroskopik. Hologram bertindak sebagai gudang informasi optik. Informasiinformasi optik itu kemudian akan membentuk suatu gambar, pemandangan, atau adegan. Dengan Prinsip kerja 3D Holographic Reflection adalah suatu teknik presentasi visual dengan memanfaatkan teknologi digital tiga dimensi yang dirancang melalui beberapa aplikasi visual. Kata Kunci: Dinosaurus, 3D Holographic Reflection, Holografi, 3D Hologram,
ABSTRACT The Dinosaurus is one of the most famous animal in the world. But no one has ever seen a dinosaur that is real and alive, because they have long been extinct. These amazing animals known from fossils. The introduction of extinct animals that are used through the introduction of still using the media in the form of images
contained in the books, two-dimensional images and other props, it is considered less effective because of the introduction of a two-dimensional can only dililhat on one side only, but by using 3D Hologram expected in learning can make history lessons especially about extinct animals can be more interesting and exciting for holographic technology can become a virtualization of extinct animals props in 3D hologram. Hologram is a product of the technology of holography. Holograms are formed from the fusion of two beams of coherent light and in the form of microscopic. Hologram act as a repository of optical information. Optical information will then form an image, view, or scene. With the working principle of 3D Holographic Reflection is a visual presentation techniques by utilizing a three-dimensional digital technology designed through some visual applications. Keywords: Dinosaurus, 3D Holographic Reflection, Holografi, 3D Hologram,
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DAFTAR ISI HALAMAN JUDUL..................................................................................................i HALAMAN SAMPUL ..............................................................................................ii PENGESAHAN STATUS SKRIPSI .........................................................................iii PERNYATAAN PENULIS .......................................................................................iv PERSETUJUAN SKRIPSI ........................................................................................v PENGESAHAN SKRIPSI .........................................................................................vi ABSTRAK .................................................................................................................vii ABSTRACT .......................................................................................................... …viii KATA PENGANTAR ...............................................................................................ix DAFTAR ISI ..............................................................................................................x DAFTAR TABEL ................................................................................................. …xiv DAFTAR GAMBAR .................................................................................................xv BAB I .........................................................................................................................1 PENDAHULUAN .....................................................................................................1 1.1 Latar Belakang Masalah .......................................................................................1 1.1.1 Identifikasi Masalah ..........................................................................................1 1.1.2 Analisis Masalah ...............................................................................................2 1.2 Batasan Masalah..................................................................................................3 1.3 Rumusan Masalah ...............................................................................................4 1.4 Tujuan Penelitian .................................................................................................4 1.5 Manfaat Penelitian ...............................................................................................5 BAB II ........................................................................................................................6 TINJAUAN PUSTAKA ............................................................................................7 2.1 Penelitian Terkait .................................................................................................7 2.2 Landasan Teori .....................................................................................................8
2.2.1 Multimedia ........................................................................................................8 2.2.2 Pengertian Multimedia. .....................................................................................9 2.2.3 Elemen Multimedia ...........................................................................................9 2.2.4 Objek Multimedia .............................................................................................11 2.2.5 Pengenalan Hologram dan Holografi ................................................................15 2.2.6 Hewan Purbakala ..............................................................................................16 2.2.7 Hewan Dinosaurus ............................................................................................16 2.2.8 Android .............................................................................................................17 2.2.9 Metodologi Pengembangan Multimedia Versi Luther-Sutopo .........................18 2.12 Tool Yang Digunakan ........................................................................................27 2.12.1. Blender ...........................................................................................................27 2.12.2. Eclipse ............................................................................................................27 2.12.3 Android ...........................................................................................................28 2.12.4 ADT (Android Development Tool) ................................................................28 2.12.5 Xampp .............................................................................................................28 2.12.6 Adobe dreamwever .........................................................................................28 2.12.7 Camtasia Studio 8 ...........................................................................................29 2.13 Kerangka Berfikir...............................................................................................29 BAB III ......................................................................................................................30 METODOLOGI PENELITIAN .................................................................................31 3.2 Metodologi Pengembangan Multimedia. .............................................................32 3.2.1 Concept .............................................................................................................32 3.2.2 Material Colecting.............................................................................................32 3.2.3 Design (Perancangan) .......................................................................................33 3.2.4 Assembly ...........................................................................................................34 3.2.5 Testing ...............................................................................................................34
3.2.6 Distrbution ........................................................................................................35 BAB IV ......................................................................................................................36 ANALISA DAN PERANCANGAN SISTEM ..........................................................37 4.1 Gambaran Animasi Pengenalan Hewan Purba Dinosaurus .................................37 4.1.1 Hologram Dalam Pengenalan Hewan Purba Dinosaurus. ................................37 4.2 Identifikasi masalah dan Sumber Masalah ...........................................................38 4.2.1 Identifikasi Masalah ..........................................................................................38 4.2.2 Analisa Kebutuhan Sistem ...............................................................................39 4.2.3Analisis Sistem ...................................................................................................40 4.3 Analisis Kebutuhan Sistem Untuk Perancangan .................................................40 4.3.1 Kebutuhan perangkat Keras ..............................................................................40 4.3.2 Kebutuhan Perangkat Lunak .............................................................................40 4.4 Tahapan Dalam Pengembangan Multimedia .......................................................41 4.4.1 Konsep (Consept) ..............................................................................................41 4.4.2 Design (Perancangan) ......................................................................................42 4.4.3 Pengumpulan Bahan ( Material Collecting ) ....................................................57 4.4.4 Assembly ...........................................................................................................57 4.4.5 Testing ...............................................................................................................57 4.4.6 Distibusi ( Distribution) ....................................................................................57 BAB V........................................................................................................................58 IMPLEMENTASI ......................................................................................................59 5.1 Penerapan Dalam Tampilan 3D Hologram Reflection ........................................59 5.1.1 3D Hologram dengan Piramida Hologragfic Reflection ...................................59 5.1.2 Membuat apkasi android webview pada HTML...............................................60 5.1.3 Menampilkan Tombol Pada Halaman Menu Utama .........................................60 5.1.4 Tombol Sejarah, Video 3D Hologram, Profil, Dan Galery ..............................61
5.2 Tampilan Pada Aplikasi .......................................................................................63 5.3 Pengujian Dan Testing .........................................................................................69 5.3.1 Pengujian Alpha dan Beta .................................................................................69 5.3.2 Testing Aplikasi ................................................................................................72 BAB VI ......................................................................................................................75 PENUTUP ..................................................................................................................75 6.1 Kesimpulan ..........................................................................................................75 6.2 Saran .....................................................................................................................75 DAFTAR PUSTAKA ................................................................................................76
DAFTAR TABEL Tabel 2. 1 Tabel Flowchart ........................................................................................25 Tabel 3. 1 Deskripsi Konsep ......................................................................................32 Tabel 3. 2 Storyboard Ringkas. ..................................................................................34 Tabel 4. 1 Deskripsi Konsep ......................................................................................42 Tabel 4. 2 Diskripsi symbol storyboard menu utama ................................................50 Tabel 4. 3 Tabel Diskripsi symbol storyboard menu Sejarah ....................................51 Tabel 4. 4 Tabel Diskripsi symbol storyboard menu Dinosaurus ..............................52 Tabel 4. 5 Tabel Diskripsi symbol storyboard menu profil ......................................55 Tabel 4. 6 Diskripsi symbol storyboard menu Galery ..............................................56 Tabel 5. 1 Pengujian Alpha ........................................................................................70 Tabel 5. 2 Pengujian Beta ..........................................................................................71 Tabel 5. 3 Perbandingan spesifikasi smartphone .......................................................72 Tabel 5. 4 Hasil dari pengujian ..................................................................................73
DAFTAR GAMBAR Gambar 2. 1. Gambaran Definisi Multimedia ..........................................................8 Gambar 2. 2 Siklus Tahapan Pengembangan Multimedia. .......................................18 Gambar 2. 3 Tahapan Pengembangan Multimedia ....................................................19 Gambar 2. 4 Bentuk Umum Storyboard . ..................................................................22 Gambar 2. 5 Storyboard yang digambar dengan tangan. .........................................23 Gambar 2. 6 Storyboard yang digambar dengan komputer. .....................................23 Gambar 2. 7 Storyboard untuk produk multimedia. .................................................24 Gambar 3. 1 Diagram Tahapan Metode Penelitian ....................................................31 Gambar 4. 1 Model 3D Hologram Prinsip Kerja Holografic Reflection (Piramida Terbalik) .....................................................................................................................38 Gambar 4. 2 Flowchart Menu Utama .........................................................................43 Gambar 4. 3 Flowchart Menu Utama .........................................................................44 Gambar 4. 4 Flowchart Menu Sejarah Dinosaurus ....................................................45 Gambar 4. 5 Flowchart Menu Animasi Dinosaurus ..................................................46 Gambar 4. 6 Flowchart Menu Galery ........................................................................47 Gambar 4. 7 Flowchart Menu profile .........................................................................47 Gambar 4. 8 Struktur Navigasi ..................................................................................48 Gambar 4. 9 Storyboard Menu Utama .......................................................................49 Gambar 4. 10 Storyboard Tampilan Halaman Sejarah ..............................................51 Gambar 4. 11 Storyboard Menu daftar Dinosaurus ...................................................52 Gambar 4. 12 Tampilan Play video............................................................................54 Gambar 4. 13 storyboard Menu Profil .......................................................................55 Gambar 4. 14 Storyboard menu Galery .....................................................................56 Gambar 5. 1 Menampilkan WebView .......................................................................60 Gambar 5. 2 Tombol sejarah ......................................................................................61
Gambar 5. 3 Tombol tampilan Animasi 3D Hologram sejarah .................................62 Gambar 5. 4 tombol tampilan Galery.........................................................................62 Gambar 5. 5 tombol profil..........................................................................................62 Gambar 5. 6 Script tombol Sejarah, Video 3D Hologram, Profil, Dan Galery. ........63 Gambar 5. 7 Logo Aplikasi ........................................................................................64 Gambar 5. 8 Menu Utama ..........................................................................................65 Gambar 5. 9 Tampilan Dinosaurus ............................................................................66 Gambar 5. 10 Daftar Menu video 3D Hologram Dinosaurus ..................................67 Gambar 5. 11 Gambar Video 3D Hologram ..............................................................68 Gambar 5. 12 Profil Pengembang ..............................................................................68 Gambar 5. 13 Galery Dinosaurus ..............................................................................69
DAFTAR LAMPIRAN Lampiran 1 Format Kuesioner Lampiran 2 Surat Permohonan Izin Kegiatan Lampiran 3 Berita Acara Permohonan Izin Penyelenggaraan Kegiatan Lampiran 4 Daftar Hadir Lampiran 5 Fotokopi Buku Konsultasi Skripsi Lampiran 6 Lembar ACC Revisi Laporan Skripsi