Art 240-02 Design II - UNCG College of Visual and Performing Arts

Details concerning the presentation of the portfolio will be covered in class. Adobe Illustrator CC Classroom in a Book (2017 release). Adobe Photosho...

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Art 240-02 Design II

  If you have a disability that may require an accommodation for taking this course, please contact the Office of Accessibility Resources and Services (336.334.5440) within two weeks of the semester.

Fall 2017, T/R 11 – 1:45 Gatewood Rm. 128 Bryan Ellis, Instructor Catalog Description Through a series of studio projects, students are introduced to the computer as a design tool Office Gatewood Rm. 322 and art medium while exploring problems related to color, time, visual systems, and seriality. [email protected] Teaching Methods ART 240 introduces the computer as a design tool and art-making medium. This course uses CREDITS HRS: 3 projects and critiques to investigate the principles of visual communication. These principles CRSE PREREQ: include the study of design, composition and content. The creation of expressive work using the ART 100 computer as a design tool will be emphasized. A variety of imaging applications are to be ART 140 introduced through the assignment of studio tasks. At the conclusion of this course, students should demonstrate comfort in the application of raster-based software (Photoshop) and vectorbased software (Illustrator) and comprehend how to the use tools interchangeably.

Student Learning Outcomes 1. Strong visual communication skills conveying ideas and information in easily read or viewable formats. 2. Heightened cross-discipline artist/designer exposure. 3. Demonstrating comfort in applying raster-based software (Adobe Photoshop) and vector based software (Adobe Illustrator) and comprehension of interchangeable use of the tools. 4. Utilization of specific design-related terminology. 5. Proficiency in operating lab equipment. (i.e., computers, scanners, printers, cameras) 6. Connecting coursework with personal artistic pursuits.

Course 1. Complete all assignments and submit them on time. Requirements 2. Read assigned materials. Reading materials for this class are on reserve at Jackson Library and will be updated throughout the semester. 3. Actively participate in all classroom discussions and critiques. 4. Attend class. Arrive on time. Stay for the duration of class. Be prepared to work by bringing your materials to class. 5. Plan to spend a minimum of 6 hours each week working outside of class.

Academic Students are expected to abide by the UNCG Academic Integrity Policy for this class. (All out of Integrity Policy class assignments are to be completed individually by the student unless otherwise directed by the instructor.)

Attendance Attendance, punctuality and participation are essential to your success as a student. During class, valuable information will be covered. You are expected to attend every class, and attendance will be taken each class. The bulk of classroom activity will be devoted to working on class projects. It is beneficial to attend class. Students are responsible for all information and assignments presented during lab. It is the responsibility of the student to inform the instructor if they enter the classroom after attendance has been recorded. You will be permitted three absences with no effect on your grade. Further abuse of the attendance policy by the student will result in grading penalties. After three absences your grade will be reduced by one step (example A to A-). Please note that three late marks equal one absence. Failure to attend class will not be tolerated. Excessive absenteeism will result in a failing grade for the course. An excused absence is usually for medical reasons and requires a doctor’s note. In case of other kinds of “emergencies,” see me.

The Lab This is a communal workspace. You are expected to be respectful of others with whom you share this space. You will follow all posted lab rules. All students must keep the lab tidy and take care of the lab equipment. CELLULAR PHONES SHOULD NOT BE USED DURING LAB!

Grading Policy This course will employ the college’s four-point grading scale. Final grade assessment is based on the following sections. Late assignments will be reduced by one letter grade. Class critiques will follow the completion of each assignment. Critique attendance is mandatory. All students are expected to participate, failure to do so may influence grading. Section 1: Illustrator Pattern Replication in Low, Medium and High Key Section 2: Illustrator Bilateral Symmetry and Anomaly Section 3: Photoshop Self Portrait Section 4: Photoshop Sequential Image Final projects should be presented in a finished and professional manner (exhibition ready). Grading Tool A system of points will determine final grades for this course. There are will be 100 total points available for each student to earn during the course of the semester. Those points will be awarded as follows: •   •   •  

Assignments/projects will carry a total of 20 points each for a sum total of 80 points. Attendance will carry 10 points. Participation will carry 10 points.

The following tool will be used to assign final grades for the course: 81-100 total semester points = A 61-80 total semester points = B 41-60 total semester points = C 21-40 total semester points = D 0-20 total semester points = F Grading Grading in Art courses is not arbitrary. Your semester’s grade is dependent on several variables: 1. Technical skills. Artisanship. Mastery of hand skills associated with the discipline. Understanding of craft concerns as evidenced in the appropriate and skillful use of materials and process. Relevant precision and neatness of the work. Portfolio presentation. Talent. 2. Artistic quality of the work. Display of understanding and use of basic design concepts (visual flow, composition, color usage) and basic skills such as drawing, composition and the like. Relationship of the concept to the execution. Appropriate exploitation of techniques, materials and process with relation to concept. Creative and imaginative solutions. Talent. 3. Quantity. Extra trials, prototypes or experimentation. Extra work beyond the assigned problems. More elaborate or challenging interpretation of assignments.

4. Semester-long attendance and performance in critiques. Understanding of concepts presented in class as reflected in verbal articulation. Punctuality of the work. Understanding of and follow-through on criticisms as reflected in subsequent work. 5. Motivation and use of class time. Effort to grasp concepts. Willingness to work and to complete outside readings and parallel projects. Studio Art Myths Talent is an innate gift and only a few possess it. Talent does count. If a student has precociousness for a discipline area, they tend to do well because they like to spend time and thoughtful energy in the work of that discipline. The work, and consequently the grade, tend to follow. Those with intrinsic talent may think they can “pull something off” at the last minute, but often this approach backfires. Talent does not necessarily deliver a good grade. Expect to challenge yourself at a higher level. If I work hard I should receive an “A”. Hard work alone does not necessarily achieve an “A”. Unlike other disciplines, however, hard work can be taken into account when a project fails. If the failure can be articulated and built upon, the learning experience can be justified. Follow-up is key. Hard work does not mean putting in all the hours required for a project by staying up for an all-nighter just before a project is due. It means being consistent and prepared for the duration of a project. Only the concept matters. “Since art is a vehicle for the transmission of ideas through form, the reproduction of the form only reinforces concept.” (Sol Lewitt) Idea and craft are inextricably linked. While each aspect of a work may be discussed separately, in the end, successful work is that in which idea and craft are co-dependent. In other words, part of your idea is the craft. Your choice of materials, approach, and formal means will reveal the idea best. It’s Subjective. Much of a grade is grounded in quantifiable elements – time spent, preparedness, technical skill, quantity, and interaction. Many assignments, especially in introductory classes, are designed to develop particular skills and ideas with a limited range of possible solutions. Faculty is trained to understand and evaluate a wide range of approaches and can identify quality in works and approaches without personal bias. A –Mastery of course content at the highest level Work showing student’s full involvement in assignment through exploration, research and learning. Work that surpasses the requirements of the assignment through the use of inventive thought. B – Strong performance Solid work, showing involvement with assignment. C – A totally acceptable performance Work that satisfies the requirements of the assignment shows effort but retains unresolved issues. D – A marginal performance Lowest Passing Grade/ Work that is poorly executed F – Unacceptable performance Failure/ Missing or incomplete work

Profile of an “A” Student This student attends class, arrives on time, and is prepared with materials for the day’s assignment and outside work completed. This person participates in all aspects of class, focuses on assigned work, is cooperative and studies assigned readings. The “A” student consistently produces excellent work. The good craftsmanship is evident in the care and precision the student uses in the execution of work. The comprehension of the project is revealed in the work and is evidenced by an understanding of the basic concepts of the assignment. He/ She uses inventive thought to create his/her own version of the assignment, while following the guidelines and principles established in class. During critique, the student expresses thoughtful comments to others. The effort and growth that the “A” student has achieved is obvious at the end of the semester. Resubmitting Assignments If at first you do not succeed, resubmit. Each student will be given one opportunity to resubmit a project for an improved grade. This is a courtesy. Incomplete work cannot be resubmitted.

Project Sheets Project Sheets will be presented at the introduction of each assignment. These sheets cover a description of the project, its concepts, and materials to be used for each exercise. I will also give you a due date for each project. Keep all project sheets in one folder as you may need to refer to them.

Assignments Students will not be able to complete assignments by working in class only. Each student is required to maintain a working sketchbook. Your sketchbook will be used for drawing outside of class, and more importantly as a device to gather ideas pertaining to assignments.

Portfolio Each student at the close of the semester will submit a portfolio. Portfolio requirements include: 1. Class Projects/ Images of Projects 2. All homework assignments in chronological order 3. Outside work students did on own initiative Details concerning the presentation of the portfolio will be covered in class.

Recommended Texts Adobe Illustrator CC Classroom in a Book (2017 release) Adobe Photoshop CC Classroom in a Book (2017 release) Both of these titles are availble free and online through the UNCG library at: http://proquest.safaribooksonline.com.libproxy.uncg.edu If prompted to sign in, use your UNCG username and password.

Materials Supplies needed for each student to get started: Be prepared to buy additional supplies at any time through the semester. Sketch Journal Dust Mask 1 Can 3M Spray Adhesive Super 77 Safety Glasses Box Cutter Cheap Brushes Artist/Drafting Tape Cutting Board

Materials Cont. Variety of Sharpie Pens Utility Knife and X-acto knife and standard blades (no. 11) Plastic Right Triangle (not the mini) 12” Metal Ruler (anti-slide/corked backed) Scissors Pack of Straight Pins Archival Glue (Sobo Glue) Box to hold supplies Erasers: kneaded, gum, white plastic Drawing Pencils: 6B or 9B, 2B or HB, 2H (2 each) Pencil Sharpener Tracing Paper Wax Paper Roll Yes Paste Drawing Paper – Pad 18” x 24” USB Flash Drive/ “Thumb Drive” 256MB or more, File Storage or Backup

Art 240-02 Design II Course Calendar Fall 2017 Week 1

Week 9

8/15 – 8/17

10/10 – 10/12

T

Introduction to Course/Syllabus

T

FALL BREAK

R

Illustrator Introduction Lecture

R

Project 3: Self Portrait Lecture/Work Day

Week 2

Week 10

8/22 – 8/24 T R

10/17 – 10/19 Introduction Project 1: Pattern Replication

T

Project 3: Self Portrait Work Day

Lecture/Work Day

R

Project 3: Self Portrait Work Day

Project 1: Pattern Replication Work Day Week 11

Week 3

10/24 – 10/26

8/29 – 8/31 T

Project 1: Pattern Replication Work Day

R

Project 1: Pattern Replication Work Day

T

Project 3: Self Portrait Work Day

R

Project 3: Self Portrait Work Day

Week 12 Week 4

10/31 – 11/2

9/5– 9/7

T

T

Project 1: Pattern Replication Work Day /PRE-CRIT

R

Project 1: Pattern Replication Work Day

PRINTS DUE END OF CLASS R

PRINTS DUE END OF CLASS Week 5

R

Project 4: Self Portrait CRITIQUE Introduction Project 4: Sequential Images

Week 13

9/12 – 9/14 T

Project 3: Self Portrait Work Day

11/7 – 11/9 Project 1: Pattern Replication CRITIQUE

T

Project 4: Sequential Images Lecture/Work Day

Introduction Project 2: Bilateral Symmetry and Anomaly

R

Project 4: Sequential Images Work Day

Project 2: Bilateral Symmetry and Anomaly Lecture/Work Day

Week 14 11/14 – 11/16

Week 6 9/19 – 9/21 T

Project 2: Bilateral Symmetry and Anomaly Work Day

R

Project 2: Bilateral Symmetry and Anomaly Work Day

T

Project 4: Sequential Images Work Day

R

Project 4: Sequential Images Work Day

Week 15 11/21 – 11/23

Week 7

T

Project 4: Sequential Images PRE-CRIT

9/26 – 9/28

R

THANKSGIVING BREAK

T

Project 2: Bilateral Symmetry and Anomaly Work Day

R

Project 2: Bilateral Symmetry and Anomaly

Week 16

Work Day/PRE-CRIT

11/28 – 11/30

Week 8

T

Project 4: Sequential Images CRITIQUE

R

READING DAY

10/3 – 10/5 T R

Project 2: Bilateral Symmetry and Anomaly Work Day

Week 17

PRINTS DUE END OF CLASS

12/5

Project 2: Bilateral Symmetry and Anomaly CRITIQUE

T

Introduction Project 3: Self Portrait

FINAL EXAM/PORTFOLIO DUE