Distributed System: Definition

Openness of Distributed Systems Open distributed system: Be able to interact with ... Multimedia workstations High degree of network heterogeneity:...

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Distributed System: Definition A distributed system is a piece of software that ensures that:

A collection of independent computers that appears to its users as a single coherent system

Two aspects: (1) independent computers and middleware. (2) single system 

Machine A

Machine B

Machine C

Distributed applications Middleware service Local OS

Local OS

Local OS

Network

01 – 1

Introduction/1.1 Definition

Goals of Distributed Systems Connecting resources and users 

Distribution transparency 

Openness 



Scalability

01 – 2

Introduction/1.2 Goals

Background Developing Collaborative applications over a collection of mobile heterogeneous devices and data stores. • Autonomous and mobile data stores • Wireless (or wired) networks of various characteristics • Devices of varying capabilities (pagers, cell phones, PDAs, PCs etc.) Limitations of Current Technology • Explicit and tedious (data and network) programming of applications on each device. • Multiple types of heterogeneity of data stores • Poor support for maintaining global consistency of data stores • Poor Middleware support • Difficult peer-to-peer interaction (no data serving capabilities) • Poor or no support for dis-connectivity, location independence, group collaboration, atomic transaction, QoS Confidential & Proprietary – All Rights Reserved Internal Distribution, April 2003.

System on Mobile Devices (SyD) An Integrated Programming and Deployment Platform • Uniform Web Service view of device, data & network • persistent object-view of mobile data and services.

• Rapid development of reliable and portable group applications • high-level programming and deployment environment • Leverage off existing server applications

• • • •

Peer-to-peer and distributed applications Group creation, maintenance, and manipulation Quality of Service, while handling mobility and dis-connectivity. Footprint: 112 KB, only 42 KB device resident

Confidential & Proprietary – All Rights Reserved Internal Distribution, April 2003.

SyD Kernel Architecture and Interactions 1. Lookup

SyDAppO Server

•SyD Kernel modules developed in Java.

SyDDirectory

• SyD Directory provides user, group and service publishing, lookup service, and intelligent proxy management.

3. Register Globally

SyDListener 2. Invoke

2. Lookup

2. publish

SyD Kernel

SyDEngine

Client UI

1. Execute

SyDEventHandler

3. Remote Invoke

SyDLink

TCP/IP Web Services

SyDAppO

SyDAppO

• SyD Engine allows users to execute services (can be group) remotely and aggregate results. • SyD Event Handler handles local and global events.

1.Invoke

SyDAppO

• SyD Listener sitting on device enables devices to act as servers by listening to remote invocation requests.

SyDAppO

• SyD Link enables an application to create and enforce interdependencies, constraints, and automatic updates among groups of SyD entities

Confidential & Proprietary – All Rights Reserved Internal Distribution, April 2003.

Distribution Transparency Transparency

Description

Access

Hides differences in data representation and invocation mechanisms

Location

Hides where an object resides

Migration

Hides from an object the ability of a system to change that object’s location

Relocation

Hides from a client the ability of a system to change the location of an object to which the client is bound

Replication

Hides the fact that an object or its state may be replicated and that replicas reside at different locations

Concurrency

Hides the coordination of activities between objects to achieve consistency at a higher level

Failure

Hides failure and possible recovery of objects

Persistence

Hides the fact that an object may be (partly) passivated by the system

Note: Distribution transparency may be set as a goal, but achieving it is a different story. 01 – 3

Introduction/1.2 Goals

Degree of Transparency Observation: Aiming at full distribution transparency may be too much: Users may be located in different continents; distribution is apparent and not something you want to hide 

Completely hiding failures of networks and nodes is (theoretically and practically) impossible 

– You cannot distinguish a slow computer from a failing one – You can never be sure that a server actually performed an operation before a crash 

Full transparency will cost performance, exposing distribution of the system – Keeping Web caches exactly up-to-date with the master copy – Immediately flushing write operations to disk for fault tolerance

01 – 4

Introduction/1.2 Goals

Openness of Distributed Systems Open distributed system: Be able to interact with services from other open systems, irrespective of the underlying environment: Systems should conform to well-defined interfaces Systems should support portability of applications Systems should easily interoperate 





Achieving openness: At least make the distributed system independent from heterogeneity of the underlying environment: 





Hardware Platforms Languages

01 – 5

Introduction/1.2 Goals

Policies versus Mechanisms Implementing openness: Requires support for different policies specified by applications and users: What level of consistency do we require for clientcached data? Which operations do we allow downloaded code to perform? Which QoS requirements do we adjust in the face of varying bandwidth? What level of secrecy do we require for communication? 







Implementing openness: Ideally, a distributed system provides only mechanisms: 







Allow (dynamic) setting of caching policies, preferably per cachable item Support different levels of trust for mobile code Provide adjustable QoS parameters per data stream Offer different encryption algorithms

01 – 6

Introduction/1.2 Goals

Scale in Distributed Systems Observation: Many developers of modern distributed system easily use the adjective “scalable” without making clear why their system actually scales. Scalability: At least three components: 





Number of users and/or processes (size scalability) Maximum distance between nodes (geographical scalability) Number of administrative domains (administrative scalability)

Most systems account only, to a certain extent, for size scalability. The (non)solution: powerful servers. Today, the challenge lies in geographical and administrative scalability. 01 – 7

Introduction/1.2 Goals

Techniques for Scaling Distribution: Partition data and computations across multiple machines: Move computations to clients (Java applets) Decentralized naming services (DNS) Decentralized information systems (WWW) 





Replication: Make copies of data available at different machines: Replicated file servers (mainly for fault tolerance) Replicated databases Mirrored Web sites Large-scale distributed shared memory systems 







Caching: Allow client processes to access local copies: 



Web caches (browser/Web proxy) File caching (at server and client)

01 – 8

Introduction/1.2 Goals

Scaling – The Problem Observation: Applying scaling techniques is easy, except for one thing:

Having multiple copies (cached or replicated), leads to inconsistencies: modifying one copy makes that copy different from the rest. Always keeping copies consistent and in a general way requires global synchronization on each modification. Global synchronization precludes large-scale solutions.

Observation: If we can tolerate inconsistencies, we may reduce the need for global synchronization. Observation: Tolerating inconsistencies is application dependent. 01 – 9

Introduction/1.2 Goals

Distributed Systems: Hardware Concepts Multiprocessors 

Multicomputers 



Networks of Computers

01 – 10

Introduction/1.3 Hardware Concepts

Multiprocessors and Multicomputers Distinguishing features: 



Private versus shared memory Bus versus switched interconnection Private memory

Shared memory

P

M

P

P

M

P

P

P

Processor

01 – 11

M

M

M

P

P

P

P

M

M

M

M

P

P

P

P

P

M

P

M

Switch-based

M

M

Bus-based

M

P

M

Memory

Introduction/1.3 Hardware Concepts

Networks of Computers High degree of node heterogeneity: High-performance parallel systems (multiprocessors as well as multicomputers) High-end PCs and workstations (servers) Simple network computers (offer users only network access) Mobile computers (palmtops, laptops) Multimedia workstations 









High degree of network heterogeneity: 







Local-area gigabit networks Wireless connections Long-haul, high-latency connections Wide-area switched megabit connections

Observation: Ideally, a distributed system hides these differences 01 – 12

Introduction/1.3 Hardware Concepts

Distributed Systems: Software Concepts Distributed operating system 

Network operating system 



Middleware

System DOS

NOS

Middleware

01 – 13

Description Tightly-coupled OS for multiprocessors and homogeneous multicomputers Loosely-coupled OS for heterogeneous multicomputers (LAN and WAN) Additional layer atop of NOS implementing general-purpose services

Main goal Hide and manage hardware resources Offer local services to remote clients

Provide distribution transparency

Introduction/1.4 Software Concepts

Distributed Operating System Some characteristics: 





OS on each computer knows about the other computers OS on different computers generally the same Services are generally (transparently) distributed across computers

Machine A

Machine B

Machine C

Distributed applications Distributed operating system services

Kernel

Kernel

Kernel

Network

01 – 14

Introduction/1.4 Software Concepts

Multicomputer Operating System Harder than traditional (multiprocessor) OS: Because memory is not shared, emphasis shifts to processor communication by message passing: 







Often no simple global communication: – Only bus-based multicomputers provide hardware broadcasting – Efficient broadcasting may require network interface programming techniques No simple systemwide synchronization mechanisms Virtual (distributed) shared memory requires OS to maintain global memory map in software Inherent distributed resource management: no central point where allocation decisions can be made

Practice: Only very few truly multicomputer operating systems exist (example: Amoeba)

01 – 15

Introduction/1.4 Software Concepts

Network Operating System Some characteristics: 







Each computer has its own operating system with networking facilities Computers work independently (i.e., they may even have different operating systems) Services are tied to individual nodes (ftp, telnet, WWW) Highly file oriented (basically, processors share only files)

Machine A

Machine B

Machine C

Distributed applications Network OS services Kernel

Network OS services Kernel

Network OS services Kernel

Network

01 – 16

Introduction/1.4 Software Concepts

Distributed System (Middleware) Some characteristics: 





OS on each computer need not know about the other computers OS on different computers need not generally be the same Services are generally (transparently) distributed across computers

Machine A

Machine B

Machine C

Distributed applications

Middleware services Network OS services Kernel

Network OS services Kernel

Network OS services Kernel

Network

01 – 17

Introduction/1.4 Software Concepts

Need for Middleware Motivation: Too many networked applications were hard or difficult to integrate: 







Departments are running different NOSs Integration and interoperability only at level of primitive NOS services Need for federated information systems: – Combining different databases, but providing a single view to applications – Setting up enterprise-wide Internet services, making use of existing information systems – Allow transactions across different databases – Allow extensibility for future services (e.g., mobility, teleworking, collaborative applications) Constraint: use the existing operating systems, and treat them as the underlying environment (they provided the basic functionality anyway)

01 – 18

Introduction/1.4 Software Concepts

Middleware Services (1/2) Communication services: Abandon primitive socketbased message passing in favor of: Procedure calls across networks Remote-object method invocation Message-queuing systems Advanced communication streams Event notification service 









Information system services: Services that help manage data in a distributed system: 









Large-scale, systemwide naming services Advanced directory services (search engines) Location services for tracking mobile objects Persistent storage facilities Data caching and replication

01 – 19

Introduction/1.4 Software Concepts

Middleware Services (2/2) Control services: Services giving applications control over when, where, and how they access data: Distributed transaction processing Code migration 



Security services: Services for secure processing and communication: 





Authentication and authorization services Simple encryption services Auditing service

01 – 20

Introduction/1.4 Software Concepts

Comparison of DOS, NOS, and Middleware 1: 2: 3: 4: 5: 6: 7:

Degree of transparency Same operating system on each node? Number of copies of the operating system Basis for communication How are resources managed? Is the system easy to scale? How open is the system?

Item 1 2 3 4 5 6 7

01 – 21

Distributed OS multiproc. multicomp. Very High High Yes Yes 1 N Shared Messages memory Global, Global, central distributed No Moderately Closed Closed

Network OS Low No N Files Per node

Middleware DS High No N Model specific Per node

Yes Open

Varies Open

Introduction/1.4 Software Concepts

Client–Server Model Basic model 

Application layering 



Client–Server architectures

01 – 22

Introduction/1.5 Client–Server Model

Basic Client–Server Model (1/2) Characteristics: 







There are processes offering services (servers) There are processes that use services (clients) Clients and servers can be distributed across different machines Clients follow request/reply model with respect to using services

Wait for result

Client Request

Reply

Server Provide service

01 – 23

Time

Introduction/1.5 Client–Server Model

Basic Client–Server Model (2/2) Servers: Generally provide services related to a shared resource: Servers for file systems, databases, implementation repositories, etc. Servers for shared, linked documents (Web, Lotus Notes) Servers for shared applications Servers for shared distributed objects 







Clients: Allow remote service access: 







Programming interface transforming client’s local service calls to request/reply messages Devices with (relatively simple) digital components (barcode readers, teller machines, hand-held phones) Computers providing independent user interfaces for specific services Computers providing an integrated user interface for related services (compound documents)

01 – 24

Introduction/1.5 Client–Server Model

Application Layering (1/2) Traditional three-layered view: 





User-interface layer contains units for an application’s user interface Processing layer contains the functions of an application, i.e. without specific data Data layer contains the data that a client wants to manipulate through the application components

Observation: This layering is found in many distributed information systems, using traditional database technology and accompanying applications.

01 – 25

Introduction/1.5 Client–Server Model

Application Layering (2/2) User-interface level

User interface HTML page containing list

Keyword expression

HTML generator Query generator Database queries

Ranked list of page titles Ranking component



Database with Web pages

01 – 26

Processing level

Web page titles with meta-information

Data level

Introduction/1.5 Client–Server Model

Client-Server Architectures Single-tiered: dumb terminal/mainframe configuration Two-tiered: client/single server configuration Three-tiered: each layer on separate machine

Traditional two-tiered configurations: 

Client machine User interface

User interface

User interface 

User interface 

Application

User interface 

Application

Application Database

User interface 





Application

Application

Application

Database

Database

Database

Database

Database

(d)

(e)



Server machine (a)

01 – 27

(b)

(c)

Introduction/1.5 Client–Server Model

Alternative C/S Architectures (1/2) Observation: Multi-tiered architectures seem to constitute buzzwords that fail to capture many modern client–server organizations. Cooperating servers: Service is physically distributed across a collection of servers: Traditional multi-tiered architectures Replicated file systems Network news services Large-scale naming systems (DNS, X.500) Workflow systems Financial brokerage systems 











Cooperating clients: Distributed application exists by virtue of client collaboration: 



Teleconferencing where each client owns a (multimedia) workstation Publish/subscribe architectures in which role of client and server is blurred

01 – 28

Introduction/1.5 Client–Server Model

Alternative C/S Architectures (2/2) Essence: Make distinction between vertical and horizontal distribution Front end handling incoming requests



Replicated Web servers each containing the same Web pages Requests handled in round-robin fashion

Disks

Internet Internet

01 – 29

Introduction/1.5 Client–Server Model

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